![]() ![]() I wanted to take those social problems as my story theme, and the result ended up being Policenauts. All sorts of information was coming in, answering questions like “what is the effects of weightlessness on humans?” and “what does space travel feel like?” My friends and family were all talking about it. ![]() First was the release of the movie Rising Sun and the outburst of “japan bashing” that it caused, and second was the public debate over organ transplantation and problems associated with people who had suffered brain death injuries.Īlso, in 1990 Toyohiro Akiyama was the first Japanese person to go into space, and we were suddenly getting to read a lot of amazing NASA documents that had never been published in Japan before. ![]() The story itself is something I thought up in the 1990s, in response to two things. I know it sounds a little dramatic, but that’s what I’ve been thinking about for a long time now. And so, my hope is that for the next week or so after playing Policenauts, players would be thinking things like “I want to learn more about organ transplantation” or “I wonder what life would be like in space…” In other words, I’m trying to create a game that will have a small but positive affect on players’ actual lives. ![]()
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